Now let’s import Cinemachine by going to Package Manager ( Window > Package Manager) and installing “Cinemachine”. The use of this folder will become apparent later on. In the Tiles folder, create another folder called “Tile Palettes”. One called “Animations” and the other called “Tiles”. When the import window pops up, select the Standard Assets > 2D and StandardAssets > CrossPlatformInput folders only. Then click on the Import button to import the asset.
Here, search for “Standard Assets” and download it. Let’s import the 2D Standard Assets package by going to the Asset Store panel. The assets for this project you can get here. Well, that’s a summary of the tools that we will be using! This tutorial is by no means exhaustive, for more information about these tools check out the tutorials linked above. With these two tools, you can create stunning compositions with having to write any code.
Combine this with the Timeline Editor, a tool that allows you to choreograph game objects like a movie editor. Cinemachine is a suite of cameras that allows you to create cutscenes, specify how the camera tracks a game object, and, in the end, allows you to tell a better story. The Timeline Editor and Cinemachine were released at the same time, though improvements to Cinemachine were released later. The Tilemap Editor gives you the ability to create vast and complicated Tilemaps without having to use a third-party program. The Tilemap Editor, released later in the 2017 cycle, allowed users to “…literally paint directly in Unity” according to Rus Scammell, the project manager of Unity for 2D. These tools were the Tilemap Editor, Timeline, and Cinemachine. When Unity Technologies released the Unity 2017 version cycle, they introduced three pivotal tools designed to make Unity more accessible to artists. Tilemap Editor, Timeline, and Cinemachine You can download the complete Unity project here. Then we will create a cutscene where the camera views the entire level then zooms on the character: here we will use the Timeline Editorand Cinemachine for 2D. Then we will create an enemy that has an Idle/Attack animation (you’ll see). Then we will create an environment using tilemaps and Unity’s new Tilemap Editor. We will use the 2D character from the Unity Standard Assets pack. As said in the introduction, it will be a 2D platformer. Let’s think about what we will be making. Mastering Unity’s New Tilemap Editor: Building 2D Levels Project Details Storytelling in Unity – Part 2: Animation TracksĬinemachine and Timeline Editor for Unity 2D Game Development Storytelling in Unity – Part 1: Virtual Cameras This tutorial can also be thought of as the culmination of several tutorials – posted on Game Dev Academy – about these topics.
This project will incorporate a number of key topics including how to make cutscenes, how to quickly build and prototype a 2D level, and how to precisely choreograph game objects using the Timeline Editor. In this tutorial, we will create a fully-featured 2D platformer. Since the release of Unity 2017.1 in the summer of 2017, Unity Technologies has made making 2D games incredibly easy and fast. Tilemap Editor, Timeline, and Cinemachine.